With enough capital accumulated and controlling multiple subsidiaries, you have the power to take over the world in seconds using subsidiaries' hard earn money. Hovering like a vulture, at the same time being as calm as a rock, and hold your breath till the very last moment to sell. * Stock Vulture : Playing with stock market, you need to be ruthless. Links to tosh's on success of farming + retail in 2 years Later on, it's easy to step into semi-product crops with complete control of raw materials. Choose those products that can be sold directly to retail stores, and open your own supermarket chains to get maximum profit. In ten years' worth of maximum training budget, you can get a constant cash flow and 100 quality farm products forever without any worries about catching up with tech. * Farmer's Heaven : The classic strategy recommended by many seasonal players dated back to Cap+. It's a high risk strategy, require a lot of foresight about AI's strategies and their collective research goals. * Tech vendors : One of the most difficult AI strategy to emulate by human player, unlike AI who can analysis all opponents' tech level in merely milliseconds, human have to pause the game and click through all the data and analysis AIs' tech developments, then decide which long term R&D project will be important in the future. But with setup cost and overhead expenses so high, can you survive the infancy of your media firms and dominate the media landscape before others set their foot in? * Media Empire : Information is power, those who control everyone else's advertisement budget will never run out of business. Gather your steady revenue and get more loans. Borrow as much as you can and start buildings. * Real Estate Mogul : After new features added in CapLab, real estate mogul is not so tedious anymore. For newbie introduction video, see a tutorial by WilliamMGary. * Retail Empire : The most basic strategy for beginner and almost never failed, buy low and sell high, the basic rule of commerce. I'll started a list below with brief descriptions added :įor newbie introduction videos, English introduction video, see a tutorial by WilliamMGary, French introduction video by Leif & Sukhoi, German Introduction video by Myratax, and Chinese tutorial and scenario videos of Capitalism 2 by 静若 Let's do a headcount and preferably added links that can show pictures/saves as reference, or just share your strategies or tactics in replies. To understand how each crop or livestock product may be used refer to the Manufacturer's Guide below.Over the years, there are many who posted their strategies, but spread out in different places. Please note that in-game there is no difference between leather produced by cattle, pigs and sheep. If you wish to search for a particular product, click the Input or Output buttons and select the product from the list. Use the Previous or Next arrows (top right) to see other products. For an in depth analysis of manufacturing and quality aspects, see Chapter 4,Ĭlick More to see what other products the raw material forms or click the product picture to discover what materials it is derived from. The overall quality of the Car is 30% determined by the Production Technology and 70% determined by its raw materials: 30% each for the Car Body and Engine and the remaining 10% by the Wheel & Tire unit. The display above depicts the products required to manufacture a Car - in this instance Car Body, Engine and Wheel & Tire. This guide can be used to investigate which products are required to produce others.